Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.
Digital Object Identifier (DOI) : 10.14569/IJACSA.2017.080250
Article Published in International Journal of Advanced Computer Science and Applications(IJACSA), Volume 8 Issue 2, 2017.
Abstract: The growing capabilities and revenues of video game development are important factors for software companies. However, game development processes could be considered im-mature, specifically in the design phase. Ambiguous requirements in game design cause rework. User-eXperience (UX) is usually assessed at the end of the development process, causing difficulties to ensure the interactive experience between the game and users. To reduce these problems, this paper proposes a method for Game Development driven by User-eXperience (GameD-UX) that integrates a repository based on requirements engineering, a model for user experience management, and an adjusted agile process. Two experiments were conducted to study rework and productivity of video game development. Results of the first experiment revealed that GameD-UX causes less rework than conventional approaches, but it induces lower productivity. A tool for supporting the GameD-UX method was developed by considering the lessons learned. The second experiment showed that the software tool increases the productivity and reduces the complexity of use of GameD-UX.
Mario Gonzalez-Salazar, Hugo Mitre-Hernandez and Carlos Lara-Alvarez, “Method for Game Development Driven by User-eXperience: a Study of Rework, Productivity and Complexity of Use” International Journal of Advanced Computer Science and Applications(IJACSA), 8(2), 2017. http://dx.doi.org/10.14569/IJACSA.2017.080250