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International Journal of Advanced Computer Science and Applications(IJACSA), Volume 8 Issue 9, 2017.
Abstract: Design patterns have become a vital solution for a number of problems in software engineering. In this paper, we have performed rhythmic analysis of General Video Game Level Generation (GVG-LG) framework and have discerned 23 common design patterns. In addition, we have segregated the identified patterns into four unique classes. The categorization is based on the usage of identified patterns in game levels. Our future aim is to employ these patterns as an input for a search based level generator.
Mudassar Sharif, Adeel Zafar and Uzair Muhammad, “Design Patterns and General Video Game Level Generation” International Journal of Advanced Computer Science and Applications(IJACSA), 8(9), 2017. http://dx.doi.org/10.14569/IJACSA.2017.080952
@article{Sharif2017,
title = {Design Patterns and General Video Game Level Generation},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2017.080952},
url = {http://dx.doi.org/10.14569/IJACSA.2017.080952},
year = {2017},
publisher = {The Science and Information Organization},
volume = {8},
number = {9},
author = {Mudassar Sharif and Adeel Zafar and Uzair Muhammad}
}
Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.