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DOI: 10.14569/IJACSA.2024.0150611
PDF

PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education

Author 1: Toshiki Katanosaka
Author 2: M. Fahim Ferdous Khan
Author 3: Ken Sakamura

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 15 Issue 6, 2024.

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Abstract: With the rapid development of affordable digital technology, digital transformation is progressing in different sectors of society. Education is no exception; especially online education has been widely spreading since the coronavirus pandemic. While online education enables individuals to over-come the constraints associated with traditional offline formats (e.g. flexibility regarding time and place), it also poses several challenges. Particularly, in STEM subjects that require hands-on experience, there are limits to what online education can offer. Therefore, online education platforms for such subjects should be developed with a goal to replicate offline hands-on experience as much as possible. It has been reported that many learners lose their motivation and drop out of online courses. Previous research has shown that virtual hands-on experiments are vital for enhancing learners’ motivation. Taking these factors into consideration, we have developed a system called PhyGame for secondary-level students’ physics education using interactive elements and gamification. Through evaluation by 44 secondary-level students, the system has been proven to be an effective learning platform for learning physics with enjoyment while maintaining a high level of student motivation and engagement.

Keywords: Gamification; interactive learning; online education; engagement; STEM

Toshiki Katanosaka, M. Fahim Ferdous Khan and Ken Sakamura. “PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education”. International Journal of Advanced Computer Science and Applications (IJACSA) 15.6 (2024). http://dx.doi.org/10.14569/IJACSA.2024.0150611

@article{Katanosaka2024,
title = {PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2024.0150611},
url = {http://dx.doi.org/10.14569/IJACSA.2024.0150611},
year = {2024},
publisher = {The Science and Information Organization},
volume = {15},
number = {6},
author = {Toshiki Katanosaka and M. Fahim Ferdous Khan and Ken Sakamura}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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