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Research Article | Open Access |

PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education

Author 1: Toshiki Katanosaka Author 2: M. Fahim Ferdous Khan Author 3: Ken Sakamura
International Journal of Advanced Computer Science and Applications (IJACSA) · Vol. 15, No. 6 · Published 2024

DOI: https://doi.org/10.14569/IJACSA.2024.0150611

Abstract

With the rapid development of affordable digital technology, digital transformation is progressing in different sectors of society. Education is no exception; especially online education has been widely spreading since the coronavirus pandemic. While online education enables individuals to over-come the constraints associated with traditional offline formats (e.g. flexibility regarding time and place), it also poses several challenges. Particularly, in STEM subjects that require hands-on experience, there are limits to what online education can offer. Therefore, online education platforms for such subjects should be developed with a goal to replicate offline hands-on experience as much as possible. It has been reported that many learners lose their motivation and drop out of online courses. Previous research has shown that virtual hands-on experiments are vital for enhancing learners’ motivation. Taking these factors into consideration, we have developed a system called PhyGame for secondary-level students’ physics education using interactive elements and gamification. Through evaluation by 44 secondary-level students, the system has been proven to be an effective learning platform for learning physics with enjoyment while maintaining a high level of student motivation and engagement.

Keywords

How to Cite this Article

Katanosaka, T., Khan, M. F. F., & Sakamura, K. (2024). PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education. International Journal of Advanced Computer Science and Applications, 15(6). https://doi.org/10.14569/IJACSA.2024.0150611

Katanosaka, Toshiki, et al.. "PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education." International Journal of Advanced Computer Science and Applications, vol. 15, no. 6, 2024, https://doi.org/10.14569/IJACSA.2024.0150611.

@article{Katanosaka2024,
  title     = {PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education},
  journal   = {International Journal of Advanced Computer Science and Applications},
  volume    = {15},
  number    = {6},
  year      = {2024},
  publisher = {The Science and Information Organization},
  author    = {Toshiki Katanosaka and M. Fahim Ferdous Khan and Ken Sakamura},
  doi       = {10.14569/IJACSA.2024.0150611},
  url       = {https://doi.org/10.14569/IJACSA.2024.0150611}
}

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