The Science and Information (SAI) Organization
  • Home
  • About Us
  • Journals
  • Conferences
  • Contact Us

Publication Links

  • IJACSA
  • Author Guidelines
  • Publication Policies
  • Outstanding Reviewers

IJACSA

  • About the Journal
  • Call for Papers
  • Editorial Board
  • Author Guidelines
  • Submit your Paper
  • Current Issue
  • Archives
  • Indexing
  • Fees/ APC
  • Reviewers
  • Apply as a Reviewer

IJARAI

  • About the Journal
  • Archives
  • Indexing & Archiving

Special Issues

  • Home
  • Archives
  • Proposals
  • ICONS_BA 2025

Computer Vision Conference (CVC)

  • Home
  • Call for Papers
  • Submit your Paper/Poster
  • Register
  • Venue
  • Contact

Computing Conference

  • Home
  • Call for Papers
  • Submit your Paper/Poster
  • Register
  • Venue
  • Contact

Intelligent Systems Conference (IntelliSys)

  • Home
  • Call for Papers
  • Submit your Paper/Poster
  • Register
  • Venue
  • Contact

Future Technologies Conference (FTC)

  • Home
  • Call for Papers
  • Submit your Paper/Poster
  • Register
  • Venue
  • Contact
  • Home
  • Call for Papers
  • Editorial Board
  • Guidelines
  • Submit
  • Current Issue
  • Archives
  • Indexing
  • Fees
  • Reviewers
  • RSS Feed

DOI: 10.14569/IJACSA.2025.01612121
PDF

Bridging the Gap Between Text-Based and Visual Programming: A Comparative Study of Efficiency and Student Engagement in Game Development

Author 1: Álvaro Villagómez-Palacios
Author 2: Claudia De la Fuente-Burdiles
Author 3: Cristian Vidal-Silva

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 16 Issue 12, 2025.

  • Abstract and Keywords
  • How to Cite this Article
  • {} BibTeX Source

Abstract: The integration of Low-Code and No-Code (LCNC) tools in higher education challenges traditional text-based programming pedagogies. While visual environments are often relegated to K-12 education, their adoption in professional engines like Unity suggests a need to re-evaluate their role in engineering curricula. This study analyzes the effectiveness, development efficiency, and perceived utility of Unity Visual Scripting com-pared to traditional C# programming (MonoGame) within a “Physics for Videogames" undergraduate course. Employing a quasi-experimental design with a within-subjects approach (N = 22), students first developed a game using C#/MonoGame and subsequently a complex variant using Unity Visual Scripting. Metrics included development time for core mechanics, project grades, and pre/post surveys on self-efficacy. Results demonstrate a statistically significant reduction in development time (30–50%faster for core mechanics) using Visual Scripting. Furthermore, academic performance improved slightly, and students reported higher confidence levels. Crucially, participants identified Visual Scripting not as a replacement, but as a cognitive bridge that facilitates the understanding of algorithmic logic before tackling syntactic complexities. Consequently, Visual Scripting serves as an efficient accelerator for prototyping and conceptual learning in higher education, fostering a “logic-first, syntax-second" approach.

Keywords: Visual scripting; higher education; development efficiency; engineering curricula

Álvaro Villagómez-Palacios, Claudia De la Fuente-Burdiles and Cristian Vidal-Silva. “Bridging the Gap Between Text-Based and Visual Programming: A Comparative Study of Efficiency and Student Engagement in Game Development”. International Journal of Advanced Computer Science and Applications (IJACSA) 16.12 (2025). http://dx.doi.org/10.14569/IJACSA.2025.01612121

@article{Villagómez-Palacios2025,
title = {Bridging the Gap Between Text-Based and Visual Programming: A Comparative Study of Efficiency and Student Engagement in Game Development},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2025.01612121},
url = {http://dx.doi.org/10.14569/IJACSA.2025.01612121},
year = {2025},
publisher = {The Science and Information Organization},
volume = {16},
number = {12},
author = {Álvaro Villagómez-Palacios and Claudia De la Fuente-Burdiles and Cristian Vidal-Silva}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

IJACSA

Upcoming Conferences

Computer Vision Conference (CVC) 2026

21-22 May 2026

  • Amsterdam, The Netherlands

Computing Conference 2026

9-10 July 2026

  • London, United Kingdom

Artificial Intelligence Conference 2026

3-4 September 2026

  • Amsterdam, The Netherlands

Future Technologies Conference (FTC) 2026

15-16 October 2026

  • Berlin, Germany
The Science and Information (SAI) Organization
BACK TO TOP

Computer Science Journal

  • About the Journal
  • Call for Papers
  • Submit Paper
  • Indexing

Our Conferences

  • Computer Vision Conference
  • Computing Conference
  • Intelligent Systems Conference
  • Future Technologies Conference

Help & Support

  • Contact Us
  • About Us
  • Terms and Conditions
  • Privacy Policy

The Science and Information (SAI) Organization Limited is a company registered in England and Wales under Company Number 8933205.