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Research Article | Open Access |

Bridging the Gap Between Text-Based and Visual Programming: A Comparative Study of Efficiency and Student Engagement in Game Development

Author 1: Álvaro Villagómez-Palacios Author 2: Claudia De la Fuente-Burdiles Author 3: Cristian Vidal-Silva
International Journal of Advanced Computer Science and Applications (IJACSA) · Vol. 16, No. 12 · Published 2025

DOI: https://doi.org/10.14569/IJACSA.2025.01612121

Abstract

The integration of Low-Code and No-Code (LCNC) tools in higher education challenges traditional text-based programming pedagogies. While visual environments are often relegated to K-12 education, their adoption in professional engines like Unity suggests a need to re-evaluate their role in engineering curricula. This study analyzes the effectiveness, development efficiency, and perceived utility of Unity Visual Scripting com-pared to traditional C# programming (MonoGame) within a “Physics for Videogames" undergraduate course. Employing a quasi-experimental design with a within-subjects approach (N = 22), students first developed a game using C#/MonoGame and subsequently a complex variant using Unity Visual Scripting. Metrics included development time for core mechanics, project grades, and pre/post surveys on self-efficacy. Results demonstrate a statistically significant reduction in development time (30–50%faster for core mechanics) using Visual Scripting. Furthermore, academic performance improved slightly, and students reported higher confidence levels. Crucially, participants identified Visual Scripting not as a replacement, but as a cognitive bridge that facilitates the understanding of algorithmic logic before tackling syntactic complexities. Consequently, Visual Scripting serves as an efficient accelerator for prototyping and conceptual learning in higher education, fostering a “logic-first, syntax-second" approach.

Keywords

How to Cite this Article

Villagómez-Palacios, Á., Fuente-Burdiles, C. D. l., & Vidal-Silva, C. (2025). Bridging the Gap Between Text-Based and Visual Programming: A Comparative Study of Efficiency and Student Engagement in Game Development. International Journal of Advanced Computer Science and Applications, 16(12). https://doi.org/10.14569/IJACSA.2025.01612121

Villagómez-Palacios, Álvaro, et al.. "Bridging the Gap Between Text-Based and Visual Programming: A Comparative Study of Efficiency and Student Engagement in Game Development." International Journal of Advanced Computer Science and Applications, vol. 16, no. 12, 2025, https://doi.org/10.14569/IJACSA.2025.01612121.

@article{Villagómez-Palacios2025,
  title     = {Bridging the Gap Between Text-Based and Visual Programming: A Comparative Study of Efficiency and Student Engagement in Game Development},
  journal   = {International Journal of Advanced Computer Science and Applications},
  volume    = {16},
  number    = {12},
  year      = {2025},
  publisher = {The Science and Information Organization},
  author    = {Álvaro Villagómez-Palacios and Claudia De la Fuente-Burdiles and Cristian Vidal-Silva},
  doi       = {10.14569/IJACSA.2025.01612121},
  url       = {https://doi.org/10.14569/IJACSA.2025.01612121}
}

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