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International Journal of Advanced Computer Science and Applications(IJACSA), Volume 16 Issue 12, 2025.
Abstract: The integration of Low-Code and No-Code (LCNC) tools in higher education challenges traditional text-based programming pedagogies. While visual environments are often relegated to K-12 education, their adoption in professional engines like Unity suggests a need to re-evaluate their role in engineering curricula. This study analyzes the effectiveness, development efficiency, and perceived utility of Unity Visual Scripting com-pared to traditional C# programming (MonoGame) within a “Physics for Videogames" undergraduate course. Employing a quasi-experimental design with a within-subjects approach (N = 22), students first developed a game using C#/MonoGame and subsequently a complex variant using Unity Visual Scripting. Metrics included development time for core mechanics, project grades, and pre/post surveys on self-efficacy. Results demonstrate a statistically significant reduction in development time (30–50%faster for core mechanics) using Visual Scripting. Furthermore, academic performance improved slightly, and students reported higher confidence levels. Crucially, participants identified Visual Scripting not as a replacement, but as a cognitive bridge that facilitates the understanding of algorithmic logic before tackling syntactic complexities. Consequently, Visual Scripting serves as an efficient accelerator for prototyping and conceptual learning in higher education, fostering a “logic-first, syntax-second" approach.
Álvaro Villagómez-Palacios, Claudia De la Fuente-Burdiles and Cristian Vidal-Silva. “Bridging the Gap Between Text-Based and Visual Programming: A Comparative Study of Efficiency and Student Engagement in Game Development”. International Journal of Advanced Computer Science and Applications (IJACSA) 16.12 (2025). http://dx.doi.org/10.14569/IJACSA.2025.01612121
@article{Villagómez-Palacios2025,
title = {Bridging the Gap Between Text-Based and Visual Programming: A Comparative Study of Efficiency and Student Engagement in Game Development},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2025.01612121},
url = {http://dx.doi.org/10.14569/IJACSA.2025.01612121},
year = {2025},
publisher = {The Science and Information Organization},
volume = {16},
number = {12},
author = {Álvaro Villagómez-Palacios and Claudia De la Fuente-Burdiles and Cristian Vidal-Silva}
}
Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.