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DOI: 10.14569/IJACSA.2025.0160657
PDF

AutiSim: A Virtual Reality Simulation Game Based on the Autism Spectrum Disorder

Author 1: Muhammad Aliff Muhd Farid Arfian
Author 2: Ikmal Faiq Albakri Mustafa Albakri
Author 3: Faaizah Shahbodin
Author 4: Mohd Khalid Mokhtar
Author 5: Asniyani Nur Haidar Abdullah
Author 6: Norhaida Mohd Suaib
Author 7: Muhammad Nur Affendy Nor'a
Author 8: Abdul Hasib Jahidin

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 16 Issue 6, 2025.

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Abstract: Technologies with altering reality like virtual reality (VR) have become more relevant to the public for their capabilities in the entertainment and healthcare field, as well as affordable for everyone. However, the emphasis on mental health-related simulation is often ignored due to technical complexities and wrong representation. Therefore, this study leverages the immersive capabilities of VR to create an engaging and educational game experience that simulates the sensory and social challenges faced by individuals with autism spectrum disorder (ASD). The study involves designing and implementing a VR game that places users in various scenarios reflecting the daily experiences of autistic individuals. The VR game aims to educate players about common misconceptions, sensory sensitivities, and social difficulties associated with autism. A literature review on XR technology and ASD was conducted during the pre-production phase to explore past research on autism in video games and shape the overall game vision. The study continues with developing an immersive simulation game using VR with locomotive motion controls and an artificial intelligence non-playable character (AI NPC) with Speech-To-Text function. Finally, the testing phase used two approaches: quantitative analysis, using the System Usability Scale (SUS) to assess usability and the Simulator Sickness Questionnaire (SSQ) to identify discomfort issues such as headaches and blurriness during gameplay, and qualitative analysis, gathering expert’s feedback on the VR game's content and teaching effectiveness.

Keywords: Virtual reality; simulation game; autism; artificial intelligence

Muhammad Aliff Muhd Farid Arfian, Ikmal Faiq Albakri Mustafa Albakri, Faaizah Shahbodin, Mohd Khalid Mokhtar, Asniyani Nur Haidar Abdullah, Norhaida Mohd Suaib, Muhammad Nur Affendy Nor'a and Abdul Hasib Jahidin, “AutiSim: A Virtual Reality Simulation Game Based on the Autism Spectrum Disorder” International Journal of Advanced Computer Science and Applications(IJACSA), 16(6), 2025. http://dx.doi.org/10.14569/IJACSA.2025.0160657

@article{Arfian2025,
title = {AutiSim: A Virtual Reality Simulation Game Based on the Autism Spectrum Disorder},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2025.0160657},
url = {http://dx.doi.org/10.14569/IJACSA.2025.0160657},
year = {2025},
publisher = {The Science and Information Organization},
volume = {16},
number = {6},
author = {Muhammad Aliff Muhd Farid Arfian and Ikmal Faiq Albakri Mustafa Albakri and Faaizah Shahbodin and Mohd Khalid Mokhtar and Asniyani Nur Haidar Abdullah and Norhaida Mohd Suaib and Muhammad Nur Affendy Nor'a and Abdul Hasib Jahidin}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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