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DOI: 10.14569/IJACSA.2026.0170565
PDF

Augmented Reality in Automotive Technical Training: Technological Innovation Through Mobile Applications in Trujillo

Author 1: Julissa B. Polo-Holguin
Author 2: Eduardo F. Araujo-Vasquez
Author 3: Segundo E. Cieza-Mostacero

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 17 Issue 5, 2026.

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Abstract: This study evaluated the impact of an Augmented Reality (AR)-based mobile application on technical training in automotive maintenance at a company in Trujillo, Peru. The application was developed using Unity 3D, the Vuforia marker-based recognition engine, and C#, enabling technicians to interact with three-dimensional models of automotive components — including engines, valve trains, crankshafts, and braking systems — through touch-based rotation, zoom, and perspective controls overlaid on physical QR markers. This marker-based interaction architecture distinguishes the system by enabling step-by-step guided visualization of complex maintenance procedures without requiring physical equipment access. A posttest-only control group experimental design was employed with 60 technicians randomly assigned to experimental and control groups, using the Mobile-D methodology for software development. The results revealed a significant improvement in technical content comprehension, a 46.6% reduction in average training time (from 10,862 to 5,784 seconds), and increased satisfaction levels, reaching a mean score of 4.0 versus 2.6 in the control group. The Mann–Whitney U test confirmed statistically significant differences (p = 0.001) across all indicators, with large effect sizes (Rosenthal's r ≥ 0.86). These findings suggest that AR-based mobile applications represent a viable instructional approach for automotive maintenance training, though broader generalization requires validation across diverse organizational contexts.

Keywords: Augmented reality; marker-based AR; automotive maintenance training; mobile application; technical comprehension; training efficiency; experimental design

Julissa B. Polo-Holguin, Eduardo F. Araujo-Vasquez and Segundo E. Cieza-Mostacero. “Augmented Reality in Automotive Technical Training: Technological Innovation Through Mobile Applications in Trujillo”. International Journal of Advanced Computer Science and Applications (IJACSA) 17.5 (2026). http://dx.doi.org/10.14569/IJACSA.2026.0170565

@article{Polo-Holguin2026,
title = {Augmented Reality in Automotive Technical Training: Technological Innovation Through Mobile Applications in Trujillo},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2026.0170565},
url = {http://dx.doi.org/10.14569/IJACSA.2026.0170565},
year = {2026},
publisher = {The Science and Information Organization},
volume = {17},
number = {5},
author = {Julissa B. Polo-Holguin and Eduardo F. Araujo-Vasquez and Segundo E. Cieza-Mostacero}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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