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Research Article | Open Access |

Design and Evaluation of a Ubiquitous Learning Game for Adolescent E-Cigarette Addiction Prevention

Author 1: Lamyae Bennis Author 2: Khalid Kandali Author 3: Hamid Bennis
International Journal of Advanced Computer Science and Applications (IJACSA) · Vol. 17, No. 5 · Published 2026

DOI: 10.14569/IJACSA.2026.0170599

Abstract

This study presents the design, development, and pilot evaluation of Addict-Shield, a mobile educational serious game aimed at preventing electronic cigarette use among adolescents. The proposed approach is grounded in the DICE model (Define, Imagine, Create, Evaluate) to ensure a structured and learner-centered design process. The game integrates narrative-driven scenarios, gamification mechanics, and scientifically validated prevention content targeting risk awareness, stress management, and refusal skills. A pilot pre-test/post-test study was conducted with a convenience sample of 25 adolescents aged 12–18 years. Results indicate substantial improvements in knowledge scores (mean increase from 32% to 80%), stronger negative attitudes toward vaping, and increased behavioral intention to refuse e-cigarettes in peer-pressure situations (from 33% to 85%). Descriptive comparisons between pre-test and post-test results indicated substantial improvements in knowledge, attitudes, and behavioral intention following the intervention. Participants also reported high engagement and perceived usefulness (83–91%). Although the findings remain preliminary due to the limited sample size and absence of a control group, the results suggest the potential of structured mobile serious games for adolescent addiction prevention. These findings highlight the relevance of mobile serious games as innovative tools for adolescent addiction prevention and health education.

Keywords

How to Cite this Article

Bennis, L., Kandali, K., & Bennis, H. (2026). Design and Evaluation of a Ubiquitous Learning Game for Adolescent E-Cigarette Addiction Prevention. International Journal of Advanced Computer Science and Applications, 17(5). https://doi.org/10.14569/IJACSA.2026.0170599

Bennis, Lamyae, et al.. "Design and Evaluation of a Ubiquitous Learning Game for Adolescent E-Cigarette Addiction Prevention." International Journal of Advanced Computer Science and Applications, vol. 17, no. 5, 2026, https://doi.org/10.14569/IJACSA.2026.0170599.

@article{Bennis2026,
  title     = {Design and Evaluation of a Ubiquitous Learning Game for Adolescent E-Cigarette Addiction Prevention},
  journal   = {International Journal of Advanced Computer Science and Applications},
  volume    = {17},
  number    = {5},
  year      = {2026},
  publisher = {The Science and Information Organization},
  author    = {Lamyae Bennis and Khalid Kandali and Hamid Bennis},
  doi       = {10.14569/IJACSA.2026.0170599},
  url       = {https://doi.org/10.14569/IJACSA.2026.0170599}
}

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Volume 17 No. 11, November 2026
Paper Submission Due October 25, 2026
Review Notification November 15, 2026
Publication Date November 30, 2026