Design and Evaluation of a Ubiquitous Learning Game for Adolescent E-Cigarette Addiction Prevention
DOI: 10.14569/IJACSA.2026.0170599
Abstract
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How to Cite this Article
Bennis, L., Kandali, K., & Bennis, H. (2026). Design and Evaluation of a Ubiquitous Learning Game for Adolescent E-Cigarette Addiction Prevention. International Journal of Advanced Computer Science and Applications, 17(5). https://doi.org/10.14569/IJACSA.2026.0170599
Bennis, Lamyae, et al.. "Design and Evaluation of a Ubiquitous Learning Game for Adolescent E-Cigarette Addiction Prevention." International Journal of Advanced Computer Science and Applications, vol. 17, no. 5, 2026, https://doi.org/10.14569/IJACSA.2026.0170599.
@article{Bennis2026,
title = {Design and Evaluation of a Ubiquitous Learning Game for Adolescent E-Cigarette Addiction Prevention},
journal = {International Journal of Advanced Computer Science and Applications},
volume = {17},
number = {5},
year = {2026},
publisher = {The Science and Information Organization},
author = {Lamyae Bennis and Khalid Kandali and Hamid Bennis},
doi = {10.14569/IJACSA.2026.0170599},
url = {https://doi.org/10.14569/IJACSA.2026.0170599}
}
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