Facebook pixel tracking

The Science and Information (SAI) Organization publishes open-access peer-reviewed journals in computer science and artificial intelligence.

Contact Info
Website thesai.org
Follow Us
Contact Info
Follow Us
Research Article | Open Access |

Indie at Scale: How Large Language Models Make Community-Centered Game Development Economically Viable

Author 1: Jusuf Qarkaxhija
International Journal of Advanced Computer Science and Applications (IJACSA) · Vol. 17, No. 8 · Published 2026

DOI: 10.14569/IJACSA.2026.0170880

Abstract

Large language models are now widely used in software engineering, yet most evidence of their practical effect comes from corporate productivity studies or synthetic bench-marks. This study offers a complementary view from the solo Indie developer’s perspective: a reflective case study of two iOS games developed in continuous pair programming with a large-language-model coding assistant and subsequently released on the App Store. Both games target communities that mainstream consumer software has long underserved. The Listening Maze is a spatial-audio echolocation maze for blind and low-vision players. Trace Memory Game is a memory-recall game built around brief-flash visual encoding and freehand redraw, positioned for daily cognitive engagement rather than cognitive training or clinical intervention. We describe the development methodology, the four-step human-LLM loop used throughout, the resulting codebases, an indicative break-even analysis, and what the experience implies for socially oriented software development by very small teams. We propose the crossover thesis as a design heuristic and label every claim in the discussion as observation, interpretation, or hypothesis. The evidence is an existence proof from a single developer on a single platform, not a population estimate.

Keywords

How to Cite this Article

Qarkaxhija, J. (2026). Indie at Scale: How Large Language Models Make Community-Centered Game Development Economically Viable. International Journal of Advanced Computer Science and Applications, 17(8). https://doi.org/10.14569/IJACSA.2026.0170880

Qarkaxhija, Jusuf. "Indie at Scale: How Large Language Models Make Community-Centered Game Development Economically Viable." International Journal of Advanced Computer Science and Applications, vol. 17, no. 8, 2026, https://doi.org/10.14569/IJACSA.2026.0170880.

@article{Qarkaxhija2026,
  title     = {Indie at Scale: How Large Language Models Make Community-Centered Game Development Economically Viable},
  journal   = {International Journal of Advanced Computer Science and Applications},
  volume    = {17},
  number    = {8},
  year      = {2026},
  publisher = {The Science and Information Organization},
  author    = {Jusuf Qarkaxhija},
  doi       = {10.14569/IJACSA.2026.0170880},
  url       = {https://doi.org/10.14569/IJACSA.2026.0170880}
}

Open Access — licensed under a Creative Commons Attribution 4.0 International License. Unrestricted use, distribution, and reproduction in any medium, even commercially, as long as the original work is properly cited.

Call for Papers - Important Dates

Volume 17 No. 11, November 2026
Paper Submission Due October 25, 2026
Review Notification November 15, 2026
Publication Date November 30, 2026