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International Journal of Advanced Computer Science and Applications(IJACSA), Volume 10 Issue 9, 2019.
Abstract: This paper proposes a gamification design model that can be used to design and develop gamified e-learning systems. Furthermore, a controlled and carefully designed experimental evaluation in terms of learning effectiveness of gamification is offered. The experiment was conducted with 44 participants randomly assigned to an experimental ‘gamified’ condition and a controlled ‘non-gamified’ condition. In both conditions the same learning material, to teach computer security, were used. The main difference between the two conditions was the integration of gamification in an e-learning system designed based on the proposed model. The results indicate that learning using the gamified version of the e-learning system produces better short-term and medium-term learning gain than learning using the non-gamified e-learning version. Future avenues of research are also provided.
Mohammad T Alshammari, “Design and Learning Effectiveness Evaluation of Gamification in e-Learning Systems” International Journal of Advanced Computer Science and Applications(IJACSA), 10(9), 2019. http://dx.doi.org/10.14569/IJACSA.2019.0100926
@article{Alshammari2019,
title = {Design and Learning Effectiveness Evaluation of Gamification in e-Learning Systems},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2019.0100926},
url = {http://dx.doi.org/10.14569/IJACSA.2019.0100926},
year = {2019},
publisher = {The Science and Information Organization},
volume = {10},
number = {9},
author = {Mohammad T Alshammari}
}
Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.