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Article Details

Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

EDUGXQ: User Experience Instrument for Educational Games’ Evaluation

Author 1: Vanisri Nagalingam
Author 2: Roslina Ibrahim
Author 3: Rasimah Che Mohd Yusoff

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Digital Object Identifier (DOI) : 10.14569/IJACSA.2020.0110170

Article Published in International Journal of Advanced Computer Science and Applications(IJACSA), Volume 11 Issue 1, 2020.

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Abstract: A significant increase in research on educational computer games in recent years has proven that the demand for educational games has increased as well. However, production of incompatible educational games not only cost wastage of money but also energy and time for game designers and game developers. To produce a suitable educational game, it is important to understand the user’s need as well as the educational need. Therefore, this study aims to develop a User Experience (UX) framework for educational games (EDUGX) based on UX elements and psychometrically validate a new instrument, EDUGX questionnaire (EDUGXQ) that is appropriate to evaluate educational games. Based on literature review, six main UX elements were identified which are Flow, Immersion, Player Context, Game Usability, Game System and Learnability to construct the framework. In this paper, we first discussed the development process of EDUGX framework followed by EDUGXQ. This study will also review and discuss several UX questionnaires for educational games in UX design evaluation which at the same time supports the framework’s elements to develop the EDUGXQ.

Keywords: User Experience (UX); framework; psychometrically; educational games; educational games’ evaluation

Vanisri Nagalingam, Roslina Ibrahim and Rasimah Che Mohd Yusoff, “EDUGXQ: User Experience Instrument for Educational Games’ Evaluation” International Journal of Advanced Computer Science and Applications(IJACSA), 11(1), 2020. http://dx.doi.org/10.14569/IJACSA.2020.0110170

@article{Nagalingam2020,
title = {EDUGXQ: User Experience Instrument for Educational Games’ Evaluation},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2020.0110170},
url = {http://dx.doi.org/10.14569/IJACSA.2020.0110170},
year = {2020},
publisher = {The Science and Information Organization},
volume = {11},
number = {1},
author = {Vanisri Nagalingam and Roslina Ibrahim and Rasimah Che Mohd Yusoff}
}


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