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Article Details

Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

Perceived Usability of Educational Chemistry Game Gathered via CSUQ Usability Testing in Indonesian High School Students

Author 1: Herman Tolle
Author 2: Muhammad Hafis
Author 3: Ahmad Afif Supianto
Author 4: Kohei Arai

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Digital Object Identifier (DOI) : 10.14569/IJACSA.2020.0110389

Article Published in International Journal of Advanced Computer Science and Applications(IJACSA), Volume 11 Issue 3, 2020.

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Abstract: Educational game is now a commonplace among students and teachers alike. Recent researches show that studies regarding educational game general effectiveness in the learning environment are nothing new. However, usability studies in the educational game are rather rare compared to general non-game-related usability studies. This research synthesizes the result obtained from the Computer System Usability Questionnaire (CSUQ) and separated between multiple students pre-existing grouping such as genders, prior knowledge, as well as experimental treatment setup such as materials given before the game session. The metrics are tested in an Indonesian high school by using an educational game of chemistry regarding the topic of reaction rate with a total of 53 participants. General results show that there exist many differences of perceived usability aspects between male and female students, the existence of learning materials given before the game session, as well as the existence of students' prior knowledge. Overall, the main findings of this research show that usability in the educational game is affected by gender, materials existence, and previous knowledge existence.

Keywords: Usability testing; CSUQ; educational game; male students; female students

Herman Tolle, Muhammad Hafis, Ahmad Afif Supianto and Kohei Arai, “Perceived Usability of Educational Chemistry Game Gathered via CSUQ Usability Testing in Indonesian High School Students” International Journal of Advanced Computer Science and Applications(IJACSA), 11(3), 2020. http://dx.doi.org/10.14569/IJACSA.2020.0110389

@article{Tolle2020,
title = {Perceived Usability of Educational Chemistry Game Gathered via CSUQ Usability Testing in Indonesian High School Students},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2020.0110389},
url = {http://dx.doi.org/10.14569/IJACSA.2020.0110389},
year = {2020},
publisher = {The Science and Information Organization},
volume = {11},
number = {3},
author = {Herman Tolle and Muhammad Hafis and Ahmad Afif Supianto and Kohei Arai}
}


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