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Article Details

Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

Play-Centric Designing of a Serious Game Prototype for Low Vision Children

Author 1: Nurul Izzah Othman
Author 2: Nor Azan Mat Zin
Author 3: Hazura Mohamed

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Digital Object Identifier (DOI) : 10.14569/IJACSA.2020.0110528

Article Published in International Journal of Advanced Computer Science and Applications(IJACSA), Volume 11 Issue 5, 2020.

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Abstract: Currently, with the advancement of Information and Communications Technology (ICT), gaming industry becomes one of the fastest growing industries. This trend leads to development of serious games as alternative tool for creating effective learning experience. However, most educational applications such as serious games mainly used visuals such graphics and animations that pose challenges for low vision children. Visually impaired users especially children with low vision would face difficulty using the applications. They have problems to see highly visual elements of the games. Accessibility refers to how a certain software or application is accessible to disabled users. Several accessibility aspects should be considered when designing user interfaces for children with low vision. Thus, a game designed to fulfill their needs is needed. However, the challenge of serious game design is not only to consider users’ accessibility needs, but also the playability aspects as well so that the visually impaired children can enjoy playing regardless of their disabilities. This paper presents a study on designing a low fidelity serious game prototype for low vision children using play-centric design approach, focusing on playability to obtain feedback from low vision children. Then, based on users’ feedbacks, the game prototype will be refined to improve the game design.

Keywords: Serious game; play-centric design; accessibility; low vision; low fidelity prototype

Nurul Izzah Othman, Nor Azan Mat Zin and Hazura Mohamed, “Play-Centric Designing of a Serious Game Prototype for Low Vision Children” International Journal of Advanced Computer Science and Applications(IJACSA), 11(5), 2020. http://dx.doi.org/10.14569/IJACSA.2020.0110528

@article{Othman2020,
title = {Play-Centric Designing of a Serious Game Prototype for Low Vision Children},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2020.0110528},
url = {http://dx.doi.org/10.14569/IJACSA.2020.0110528},
year = {2020},
publisher = {The Science and Information Organization},
volume = {11},
number = {5},
author = {Nurul Izzah Othman and Nor Azan Mat Zin and Hazura Mohamed}
}


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