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Research Article | Open Access |

Physically-Based Animation in Performing Accuracy Bouncing Simulation

Author 1: Loh Ngiik Hoon
International Journal of Advanced Computer Science and Applications (IJACSA) · Vol. 11, No. 9 · Published 2020

DOI: https://doi.org/10.14569/IJACSA.2020.0110952

Abstract

This study investigates the use of physics formulas in achieving plausible bouncing simulation in animation. The need for physics animation was to produce visually believable animations adhering to the basic laws of physics. Based on the review, the creation of accurate timing simulation in bouncing dynamic was significantly difficult particularly in setting keyframes. It was comprehensible that setting the value of keyframes was unambiguous while specifying the timing for keyframes was a harder task and often time-consuming. The case study of bouncing balls’ simulation was carried out in this research and the variables of mass, velocity, acceleration, force, and gravity are taking into consideration in the motion. However, the bouncing dynamic is a significant study in animation. It is often used and it shows many different aspects of animations, such as a falling object, walking, running, hopping, and juggling. Therefore, the physical framework was proposed in this study based on numerical simulations, as the real-time animation can be addressed for controlling the motion of bouncing dynamic object in animation. Animation based physics algorithm provided the animator the ability to control the realism of animation without setting the keyframe manually, to provide an extra layer of visually convincing simulation.

Keywords

How to Cite this Article

Hoon, L. N. (2020). Physically-Based Animation in Performing Accuracy Bouncing Simulation. International Journal of Advanced Computer Science and Applications, 11(9). https://doi.org/10.14569/IJACSA.2020.0110952

Hoon, Loh Ngiik. "Physically-Based Animation in Performing Accuracy Bouncing Simulation." International Journal of Advanced Computer Science and Applications, vol. 11, no. 9, 2020, https://doi.org/10.14569/IJACSA.2020.0110952.

@article{Hoon2020,
  title     = {Physically-Based Animation in Performing Accuracy Bouncing Simulation},
  journal   = {International Journal of Advanced Computer Science and Applications},
  volume    = {11},
  number    = {9},
  year      = {2020},
  publisher = {The Science and Information Organization},
  author    = {Loh Ngiik Hoon},
  doi       = {10.14569/IJACSA.2020.0110952},
  url       = {https://doi.org/10.14569/IJACSA.2020.0110952}
}

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