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DOI: 10.14569/IJACSA.2021.0121061
PDF

The Development of Borneo Wildlife Game Platform

Author 1: Ramadiani Ramadiani
Author 2: Erdinal Respatti
Author 3: Gubta Mahendra Putra
Author 4: Muhammad Labib Jundillah
Author 5: Tamrin Rahman
Author 6: Muhammad Dahlan Balfas
Author 7: Arda Yunianta
Author 8: Hasan Jamal Alyamani

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 12 Issue 10, 2021.

  • Abstract and Keywords
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Abstract: Games are a unique, interesting, and fun entertainment medium. Games can contain education, introduction to certain flora and fauna, work and daily life, intelligence and dexterity. The game built in this study aims to introduce the flora and fauna found in the forests of East Borneo (Kalimantan), Indonesia as the object of a plat former game. Games are built using the Game Development Life Cycle method in order to make good and organized games. The GDLC method contain 6 stages, first is the initiation for the initial idea, second is to preproduction for the asset creation, third stage is production for the system creation, forth is the testing for the trial, fifth is the beta for the external trial, and the sixth stage is to release for publication. The results of the study resulted in the Borneo Wildlife game platform. This game introduces the unique flora and fauna in East Borneo, Indonesia, such as Black Orchids, Ironwood trees, Proboscis monkeys, Mahakam dolphins and Hornbills, as well as how to protect and preserve their nature. The game received 46 downloads from March 1, 2021 to May 24, 2021.

Keywords: Game development; Kalimantan; Borneo; wildlife game

Ramadiani Ramadiani, Erdinal Respatti, Gubta Mahendra Putra, Muhammad Labib Jundillah, Tamrin Rahman, Muhammad Dahlan Balfas, Arda Yunianta and Hasan Jamal Alyamani, “The Development of Borneo Wildlife Game Platform” International Journal of Advanced Computer Science and Applications(IJACSA), 12(10), 2021. http://dx.doi.org/10.14569/IJACSA.2021.0121061

@article{Ramadiani2021,
title = {The Development of Borneo Wildlife Game Platform},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2021.0121061},
url = {http://dx.doi.org/10.14569/IJACSA.2021.0121061},
year = {2021},
publisher = {The Science and Information Organization},
volume = {12},
number = {10},
author = {Ramadiani Ramadiani and Erdinal Respatti and Gubta Mahendra Putra and Muhammad Labib Jundillah and Tamrin Rahman and Muhammad Dahlan Balfas and Arda Yunianta and Hasan Jamal Alyamani}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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