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DOI: 10.14569/IJACSA.2021.0121136
PDF

Heuristics and Think-aloud Method for Evaluating the Usability of Game-based Language Learning

Author 1: Kashif Ishaq
Author 2: Fadhilah Rosdi
Author 3: Nor Azan Mat Zin
Author 4: Adnan Abid

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 12 Issue 11, 2021.

  • Abstract and Keywords
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Abstract: Digital learning environments are increasingly becoming popular in recent years. The rising usage of cell phones has invited researchers to design and develop learning applications and games for mobile phones. Specifically, game-based language learning is being promoted by researchers in many parts of the world. “Language Learning Serious Game (LLSG)” is based on a theoretical model constructed by the researcher that supports children learning English as a second language in a cultural context. The usability of such games is evaluated based on well-defined heuristics and other standard methods. This research aims to appraise the usability of LLSG through heuristics and think-aloud approaches while involving all essential stakeholders, including language experts, students, teachers, and game developers. The researcher proposed the heuristics in a cultural context, whereas the think-aloud review is compiled from the rigorous discussion session involving these stakeholders to evaluate the LLSG. The findings obtained from the heuristics evaluation reveal that the usability of LLSG is acceptable. On the other hand, various interesting suggestions and reviews were gathered from the discussion between experts and students. This evaluation will further improve the future versions of the game.

Keywords: Engagement; game-based; heuristic evaluation; language learning; motivation; think aloud; usability

Kashif Ishaq, Fadhilah Rosdi, Nor Azan Mat Zin and Adnan Abid, “Heuristics and Think-aloud Method for Evaluating the Usability of Game-based Language Learning” International Journal of Advanced Computer Science and Applications(IJACSA), 12(11), 2021. http://dx.doi.org/10.14569/IJACSA.2021.0121136

@article{Ishaq2021,
title = {Heuristics and Think-aloud Method for Evaluating the Usability of Game-based Language Learning},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2021.0121136},
url = {http://dx.doi.org/10.14569/IJACSA.2021.0121136},
year = {2021},
publisher = {The Science and Information Organization},
volume = {12},
number = {11},
author = {Kashif Ishaq and Fadhilah Rosdi and Nor Azan Mat Zin and Adnan Abid}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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