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DOI: 10.14569/IJACSA.2021.0120947
PDF

Design and Evaluation of an Engagement Framework for e-Learning Gamification

Author 1: Mohammed Abdulaziz Alsubhi
Author 2: Noraidah Sahari Ashaari
Author 3: Tengku Siti Meriam Tengku Wook

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 12 Issue 9, 2021.

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Abstract: Recently, gamification in education software development to improve student engagement and performance has become prevalent. Gamification is used to counter attrition and dropout issues in e-learning. A handful of methods are presented for the gamification of e-learning systems in the literature. However, the e-learning gamification methods proposed in the literature lacked consistency. The number and types of game elements used in the methods are varied. In addition, there is a lack of an engagement framework that can be used in applying game elements to e-learning systems. Therefore, this paper provides insights into gamification and how it is used in e-learning systems. Then, the study proposes and evaluates an engagement framework that can be used to guide developers on how to add game elements to e-learning to improve student engagement and performance. The framework consists of three components: game elements, learning activities, and engagement factors components. Two experts evaluate the engagement framework via a semi-structured interview. The evaluation results indicate that developers can efficiently and effectively use the framework to gamify e-learning systems for improved student engagement and performance.

Keywords: e-learning; learning activities; gamification; game elements; engagement framework

Mohammed Abdulaziz Alsubhi, Noraidah Sahari Ashaari and Tengku Siti Meriam Tengku Wook, “Design and Evaluation of an Engagement Framework for e-Learning Gamification” International Journal of Advanced Computer Science and Applications(IJACSA), 12(9), 2021. http://dx.doi.org/10.14569/IJACSA.2021.0120947

@article{Alsubhi2021,
title = {Design and Evaluation of an Engagement Framework for e-Learning Gamification},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2021.0120947},
url = {http://dx.doi.org/10.14569/IJACSA.2021.0120947},
year = {2021},
publisher = {The Science and Information Organization},
volume = {12},
number = {9},
author = {Mohammed Abdulaziz Alsubhi and Noraidah Sahari Ashaari and Tengku Siti Meriam Tengku Wook}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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