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Research Article | Open Access |

Design and Evaluation of an Engagement Framework for e-Learning Gamification

Author 1: Mohammed Abdulaziz Alsubhi Author 2: Noraidah Sahari Ashaari Author 3: Tengku Siti Meriam Tengku Wook
International Journal of Advanced Computer Science and Applications (IJACSA) · Vol. 12, No. 9 · Published 2021 · Cited by 22

DOI: https://doi.org/10.14569/IJACSA.2021.0120947

Abstract

Recently, gamification in education software development to improve student engagement and performance has become prevalent. Gamification is used to counter attrition and dropout issues in e-learning. A handful of methods are presented for the gamification of e-learning systems in the literature. However, the e-learning gamification methods proposed in the literature lacked consistency. The number and types of game elements used in the methods are varied. In addition, there is a lack of an engagement framework that can be used in applying game elements to e-learning systems. Therefore, this paper provides insights into gamification and how it is used in e-learning systems. Then, the study proposes and evaluates an engagement framework that can be used to guide developers on how to add game elements to e-learning to improve student engagement and performance. The framework consists of three components: game elements, learning activities, and engagement factors components. Two experts evaluate the engagement framework via a semi-structured interview. The evaluation results indicate that developers can efficiently and effectively use the framework to gamify e-learning systems for improved student engagement and performance.

Keywords

How to Cite this Article

Alsubhi, M. A., Ashaari, N. S., & Wook, T. S. M. T. (2021). Design and Evaluation of an Engagement Framework for e-Learning Gamification. International Journal of Advanced Computer Science and Applications, 12(9). https://doi.org/10.14569/IJACSA.2021.0120947

Alsubhi, Mohammed Abdulaziz, et al.. "Design and Evaluation of an Engagement Framework for e-Learning Gamification." International Journal of Advanced Computer Science and Applications, vol. 12, no. 9, 2021, https://doi.org/10.14569/IJACSA.2021.0120947.

@article{Alsubhi2021,
  title     = {Design and Evaluation of an Engagement Framework for e-Learning Gamification},
  journal   = {International Journal of Advanced Computer Science and Applications},
  volume    = {12},
  number    = {9},
  year      = {2021},
  publisher = {The Science and Information Organization},
  author    = {Mohammed Abdulaziz Alsubhi and Noraidah Sahari Ashaari and Tengku Siti Meriam Tengku Wook},
  doi       = {10.14569/IJACSA.2021.0120947},
  url       = {https://doi.org/10.14569/IJACSA.2021.0120947}
}

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