Facebook pixel tracking

The Science and Information (SAI) Organization publishes open-access peer-reviewed journals in computer science and artificial intelligence.

Contact Info
Website thesai.org
Follow Us
Contact Info
Follow Us
Research Article | Open Access |

Game-based Learning Increase Japanese Language Learning through Video Game

Author 1: Yogi Udjaja Author 2: Puti Andam Suri Author 3: Ricky Satria Gunawan Author 4: Felix Hartanto
International Journal of Advanced Computer Science and Applications (IJACSA) · Vol. 13, No. 2 · Published 2022 · Cited by 5

DOI: https://doi.org/10.14569/IJACSA.2022.0130268

Abstract

This research was purposed to test the effectiveness of learning the Japanese language through a video game. the video game is built for Personal Computer (PC) users to provide Japanese Language education through video games for teens and adults. The research methods used include literature studies of various books, journals, websites, and theories that can support the writing as well as defining the questions for questionnaires to collect useful data. The development of game application methodology used is Game-Based Learning with Enhanced Learning Experience and Knowledge Transfer (ELEKTRA) methodology, which consists of in-depth analysis of the target audience and learning materials. the effectiveness of video games are evaluated using pre-test and post-test methods. From this researches can be seen that video games are effective to increase the users’ knowledge of the Japanese language. also, a video game has the capability to increase the user’s interest in learning Japanese because of the visual form of the learning process that leads the user to stay engaged with the learning process.

Keywords

How to Cite this Article

Udjaja, Y., Suri, P. A., Gunawan, R. S., & Hartanto, F. (2022). Game-based Learning Increase Japanese Language Learning through Video Game. International Journal of Advanced Computer Science and Applications, 13(2). https://doi.org/10.14569/IJACSA.2022.0130268

Udjaja, Yogi, et al.. "Game-based Learning Increase Japanese Language Learning through Video Game." International Journal of Advanced Computer Science and Applications, vol. 13, no. 2, 2022, https://doi.org/10.14569/IJACSA.2022.0130268.

@article{Udjaja2022,
  title     = {Game-based Learning Increase Japanese Language Learning through Video Game},
  journal   = {International Journal of Advanced Computer Science and Applications},
  volume    = {13},
  number    = {2},
  year      = {2022},
  publisher = {The Science and Information Organization},
  author    = {Yogi Udjaja and Puti Andam Suri and Ricky Satria Gunawan and Felix Hartanto},
  doi       = {10.14569/IJACSA.2022.0130268},
  url       = {https://doi.org/10.14569/IJACSA.2022.0130268}
}

Open Access — licensed under a Creative Commons Attribution 4.0 International License. Unrestricted use, distribution, and reproduction in any medium, even commercially, as long as the original work is properly cited.