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DOI: 10.14569/IJACSA.2022.0130526
PDF

A Food Waste Mobile Gamified Application Design Model using UX Agile Approach in Malaysia

Author 1: Nooralisa Mohd Tuah
Author 2: Siti Khadijah Abd. Ghani
Author 3: Suryani Darham
Author 4: Suaini Sura

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 13 Issue 5, 2022.

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Abstract: Food waste is a significant worldwide issue in landfill management. Due to improper implementation, technology applications related to food waste collection and its management system are still lacking in practice. The available applications have yet to address the issue of food waste management. Constructing an interactive mobile application is necessary for managing food waste collection for the decomposition process using Black Soldier Fly (BSF) treatment. Furthermore, as the mobile application requires participation from various user backgrounds, maintaining user involvement has become a priority. Gamification has emerged as one of the approaches that might favourably affect individual engagement behaviour. A comprehensive game element design is required where it focuses on how gamification can influence user engagement. This study aims to model the food waste gamified mobile application design to benefit Malaysia's decomposition ecosystem. It includes gamification, management features, and data visualization for reporting and will involve users from households, businesses, and the BSF farm. This paper presents the modelling process of a new mobile application design for this concept of study. The UX agile approach was used in gathering and designing the application requirements as it allows for active participation from all stakeholders. The result shows that the experts agree on the application design. This research will indirectly benefit the BSF industry in Malaysia, and it will have a significant impact on gamification, user experience, and food waste management in the direction of a sustainable environment.

Keywords: Avatar; food waste disposal; mobile apps; gamification; data visualization; black soldier fly

Nooralisa Mohd Tuah, Siti Khadijah Abd. Ghani, Suryani Darham and Suaini Sura, “A Food Waste Mobile Gamified Application Design Model using UX Agile Approach in Malaysia” International Journal of Advanced Computer Science and Applications(IJACSA), 13(5), 2022. http://dx.doi.org/10.14569/IJACSA.2022.0130526

@article{Tuah2022,
title = {A Food Waste Mobile Gamified Application Design Model using UX Agile Approach in Malaysia},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2022.0130526},
url = {http://dx.doi.org/10.14569/IJACSA.2022.0130526},
year = {2022},
publisher = {The Science and Information Organization},
volume = {13},
number = {5},
author = {Nooralisa Mohd Tuah and Siti Khadijah Abd. Ghani and Suryani Darham and Suaini Sura}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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