Implementation of Gamification in Mathematics m-Learning Application to Creating Student Engagement
DOI: https://doi.org/10.14569/IJACSA.2022.0130765
Abstract
Keywords
How to Cite this Article
Atin, S., Syakuran, R. A., & Afrianto, I. (2022). Implementation of Gamification in Mathematics m-Learning Application to Creating Student Engagement. International Journal of Advanced Computer Science and Applications, 13(7). https://doi.org/10.14569/IJACSA.2022.0130765
Atin, Sufa, et al.. "Implementation of Gamification in Mathematics m-Learning Application to Creating Student Engagement." International Journal of Advanced Computer Science and Applications, vol. 13, no. 7, 2022, https://doi.org/10.14569/IJACSA.2022.0130765.
@article{Atin2022,
title = {Implementation of Gamification in Mathematics m-Learning Application to Creating Student Engagement},
journal = {International Journal of Advanced Computer Science and Applications},
volume = {13},
number = {7},
year = {2022},
publisher = {The Science and Information Organization},
author = {Sufa Atin and Raihan Abdan Syakuran and Irawan Afrianto},
doi = {10.14569/IJACSA.2022.0130765},
url = {https://doi.org/10.14569/IJACSA.2022.0130765}
}
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