Gamification on OTT Platforms: A Behavioural Study for User Engagement
DOI: https://doi.org/10.14569/IJACSA.2022.0130941
Abstract
Keywords
How to Cite this Article
Suryavanshi, K., Gahlot, P., Thapa, S. B., Gandhi, A., & Raman, R. (2022). Gamification on OTT Platforms: A Behavioural Study for User Engagement. International Journal of Advanced Computer Science and Applications, 13(9). https://doi.org/10.14569/IJACSA.2022.0130941
Suryavanshi, Komal, et al.. "Gamification on OTT Platforms: A Behavioural Study for User Engagement." International Journal of Advanced Computer Science and Applications, vol. 13, no. 9, 2022, https://doi.org/10.14569/IJACSA.2022.0130941.
@article{Suryavanshi2022,
title = {Gamification on OTT Platforms: A Behavioural Study for User Engagement},
journal = {International Journal of Advanced Computer Science and Applications},
volume = {13},
number = {9},
year = {2022},
publisher = {The Science and Information Organization},
author = {Komal Suryavanshi and Prasun Gahlot and Surya Bahadur Thapa and Aradhana Gandhi and Ramakrishnan Raman},
doi = {10.14569/IJACSA.2022.0130941},
url = {https://doi.org/10.14569/IJACSA.2022.0130941}
}
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