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Article Details

Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

Espousing AI to Enhance Cost-Efficient and Immersive Experience for Human Computer Interaction

Author 1: Deepak Chaturvedi
Author 2: Ashima Arya
Author 3: Mohammad Zubair Khan
Author 4: Eman Aljohani
Author 5: Liyakathunisa
Author 6: Vaishali Arya
Author 7: Namrata Sukhija
Author 8: Prakash Srivastava

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Digital Object Identifier (DOI) : 10.14569/IJACSA.2023.0140213

Article Published in International Journal of Advanced Computer Science and Applications(IJACSA), Volume 14 Issue 2, 2023.

  • Abstract and Keywords
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Abstract: Because of recent technological and interface advancements in the field, the virtual reality (VR) movement has entered a new era. Mobility is one of the most crucial behaviours in virtual reality. In this research, popular virtual reality mobility systems are compared, and it is shown that gesture control is a key technology for allowing distinctive virtual world communication paradigms. Gesture based movements are very beneficial when there are a lot of spatial restrictions. With a focus on cost-effectiveness, the current study introduces a gesture-based virtual movement (GVM) system that eradicates the obligation for expensive hardware/controllers for virtual world mobility (i.e., walk/ jump/ hold for this research) using artificial intelligence (AI). Additionally, the GVM aims to prevent users from becoming dizzy by allowing them to change the trajectory by simply turning their head in the intended direction. The GVM was assessed on its interpreted realism, presence, and spatial drift in the actual environment in comparison to the state-of-the-art techniques. The results demonstrated how the GVM outperformed the prevailing methodologies in a number of common interaction components. Additionally, the empirical analysis showed that GVM offers customers a real-time experience with a latency of ~65 milliseconds.

Keywords: Artificial intelligence; dizziness; gestures; human computer interaction; user experience; virtual reality

Deepak Chaturvedi, Ashima Arya, Mohammad Zubair Khan, Eman Aljohani, Liyakathunisa, Vaishali Arya, Namrata Sukhija and Prakash Srivastava, “Espousing AI to Enhance Cost-Efficient and Immersive Experience for Human Computer Interaction” International Journal of Advanced Computer Science and Applications(IJACSA), 14(2), 2023. http://dx.doi.org/10.14569/IJACSA.2023.0140213

@article{Chaturvedi2023,
title = {Espousing AI to Enhance Cost-Efficient and Immersive Experience for Human Computer Interaction},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2023.0140213},
url = {http://dx.doi.org/10.14569/IJACSA.2023.0140213},
year = {2023},
publisher = {The Science and Information Organization},
volume = {14},
number = {2},
author = {Deepak Chaturvedi and Ashima Arya and Mohammad Zubair Khan and Eman Aljohani and Liyakathunisa and Vaishali Arya and Namrata Sukhija and Prakash Srivastava}
}


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