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Research Article | Open Access |

The Usability of Digital Game-based Learning for Low Carbon Awareness: Heuristic Evaluation

Author 1: Nur Fadhilah Abdul Jalil Author 2: Umi Azmah Hasran Author 3: Siti Fadzilah Mat Noor Author 4: Muhammad Helmi Norman
International Journal of Advanced Computer Science and Applications (IJACSA) · Vol. 14, No. 5 · Published 2023

DOI: 10.14569/IJACSA.2023.0140535

Abstract

Digital Game-based Learning (DGBL) that attracts many practitioners to engage students in promoting low carbon awareness has been understudied. The evaluation phase plays a crucial part in determining the usability of the learning material. This study aims to identify the usability of DGBL which consists of four components: game usability (GU), mobility (MO), playability (P), and learning contents (LC) from the perspective of targeted end-user using heuristic evaluation. This study will also provide recommendations to help improve the quality of any related DGBL for novice designers or practitioners. A prototype of DGBL was developed which aims to promote low carbon awareness by learning about fuel cell. The study was designed in two phases, which are (1) developing the heuristic evaluation instrument validated by experts and (2) playtesting to identify the issues of usability in DGBL via heuristic evaluation by targeted end-users, which are forty-six selected students aged fourteen years old. Hence, it shows that the DGBL prototype developed for fuel cell learning has succeeded in achieving learning objectives while promoting low carbon awareness.

Keywords

How to Cite this Article

Jalil, N. F. A., Hasran, U. A., Noor, S. F. M., & Norman, M. H. (2023). The Usability of Digital Game-based Learning for Low Carbon Awareness: Heuristic Evaluation. International Journal of Advanced Computer Science and Applications, 14(5). https://doi.org/10.14569/IJACSA.2023.0140535

Jalil, Nur Fadhilah Abdul, et al.. "The Usability of Digital Game-based Learning for Low Carbon Awareness: Heuristic Evaluation." International Journal of Advanced Computer Science and Applications, vol. 14, no. 5, 2023, https://doi.org/10.14569/IJACSA.2023.0140535.

@article{Jalil2023,
  title     = {The Usability of Digital Game-based Learning for Low Carbon Awareness: Heuristic Evaluation},
  journal   = {International Journal of Advanced Computer Science and Applications},
  volume    = {14},
  number    = {5},
  year      = {2023},
  publisher = {The Science and Information Organization},
  author    = {Nur Fadhilah Abdul Jalil and Umi Azmah Hasran and Siti Fadzilah Mat Noor and Muhammad Helmi Norman},
  doi       = {10.14569/IJACSA.2023.0140535},
  url       = {https://doi.org/10.14569/IJACSA.2023.0140535}
}

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