Application of Skeletal Skinned Mesh Algorithm Based on 3D Virtual Human Model in Computer Animation Design
DOI: https://doi.org/10.14569/IJACSA.2024.0150181
Abstract
Keywords
How to Cite this Article
Zhan, Z. (2024). Application of Skeletal Skinned Mesh Algorithm Based on 3D Virtual Human Model in Computer Animation Design. International Journal of Advanced Computer Science and Applications, 15(1). https://doi.org/10.14569/IJACSA.2024.0150181
Zhan, Zhongkai. "Application of Skeletal Skinned Mesh Algorithm Based on 3D Virtual Human Model in Computer Animation Design." International Journal of Advanced Computer Science and Applications, vol. 15, no. 1, 2024, https://doi.org/10.14569/IJACSA.2024.0150181.
@article{Zhan2024,
title = {Application of Skeletal Skinned Mesh Algorithm Based on 3D Virtual Human Model in Computer Animation Design},
journal = {International Journal of Advanced Computer Science and Applications},
volume = {15},
number = {1},
year = {2024},
publisher = {The Science and Information Organization},
author = {Zhongkai Zhan},
doi = {10.14569/IJACSA.2024.0150181},
url = {https://doi.org/10.14569/IJACSA.2024.0150181}
}
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