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DOI: 10.14569/IJACSA.2024.0151003
PDF

Triggered Screen Restriction Framework: Transforming Gamified Physical Interventions

Author 1: Majed Hariri
Author 2: Richard Stone
Author 3: Ulrike Genschel

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 15 Issue 10, 2024.

  • Abstract and Keywords
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Abstract: This study examines the effectiveness of the Triggered Screen Restriction (TSR) framework, a novel technique to promote exercise that combines negative reinforcement with adaptive gamification elements. The study examined the TSR framework’s impact on physical activity levels, addictive nature, health indicators, psychological factors, and app usability compared to a control group. A mixed experimental design was employed, with 30 participants randomly assigned to either an experimental group using a custom iOS app with the TSR framework or a control group using a similar app without TSR features. Results revealed that the TSR group demonstrated significantly higher physical activity levels (p < .05). The TSR framework resulted in significant increases in app usage frequency (p < .001). Health indicators showed a significant improvement in balance and stability through the single-leg stance test (p < .05), while other health metrics, including maximum jumping jacks completed in one minute, post-exercise heart rate, and body composition, exhibited no significant changes. Analysis of psychological factors revealed a significant increase in perceived competence in the TSR group (p < .05), with no significant changes observed in autonomy or relatedness. The TSR intervention demonstrated significantly better usability metrics, including ease of use, system reliability, and perceived usefulness, compared to the control condition (all p < .001). The study contributes to the expanding adoption of gamified physical interventions, showcasing the TSR framework as an effective technique for addressing physical inactivity. Future research should explore long-term effectiveness, diverse populations, and integration with wearable devices to further validate and refine the TSR approach in addressing physical inactivity.

Keywords: Gamification; physical activity; negative reinforcement; triggered screen restriction framework; TSR framework; gamified physical intervention

Majed Hariri, Richard Stone and Ulrike Genschel, “Triggered Screen Restriction Framework: Transforming Gamified Physical Interventions” International Journal of Advanced Computer Science and Applications(IJACSA), 15(10), 2024. http://dx.doi.org/10.14569/IJACSA.2024.0151003

@article{Hariri2024,
title = {Triggered Screen Restriction Framework: Transforming Gamified Physical Interventions},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2024.0151003},
url = {http://dx.doi.org/10.14569/IJACSA.2024.0151003},
year = {2024},
publisher = {The Science and Information Organization},
volume = {15},
number = {10},
author = {Majed Hariri and Richard Stone and Ulrike Genschel}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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