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Research Article | Open Access |

Design of a Mobile Learning App for Financial Literacy in Young People Using Gamification

Author 1: Angie Nayeli Ruiz-Carhuamaca Author 2: Juliana Alexandra Yauricasa-Seguil Author 3: Juan Carlos Morales-Arevalo
International Journal of Advanced Computer Science and Applications (IJACSA) · Vol. 15, No. 12 · Published 2024

DOI: https://doi.org/10.14569/IJACSA.2024.0151210

Abstract

This research paper addresses the issue of insufficient financial literacy among young people, a challenge that affects their ability to make informed financial decisions. A survey was conducted to assess the current state of financial literacy among young people, whose results show a significant gap in the understanding of key concepts needed to manage their finances, which limits their economic and social development. Based on these findings, an interactive and gamified design aimed at strengthening the level of financial literacy among young people is proposed. This proposal includes wireframes that structure a mobile application, integrating playful elements and educational challenges to promote user participation in their learning process. The methodology of design that is employed focuses on the user experience, which ensures that the tool is accessible and engaging. It is expected that this proposal, based on the survey results, will not only increase the understanding of financial concepts but also motivate young people to apply this knowledge in their daily lives, thus contributing to greater financial independence and a better quality of life.

Keywords

How to Cite this Article

Ruiz-Carhuamaca, A. N., Yauricasa-Seguil, J. A., & Morales-Arevalo, J. C. (2024). Design of a Mobile Learning App for Financial Literacy in Young People Using Gamification. International Journal of Advanced Computer Science and Applications, 15(12). https://doi.org/10.14569/IJACSA.2024.0151210

Ruiz-Carhuamaca, Angie Nayeli, et al.. "Design of a Mobile Learning App for Financial Literacy in Young People Using Gamification." International Journal of Advanced Computer Science and Applications, vol. 15, no. 12, 2024, https://doi.org/10.14569/IJACSA.2024.0151210.

@article{Ruiz-Carhuamaca2024,
  title     = {Design of a Mobile Learning App for Financial Literacy in Young People Using Gamification},
  journal   = {International Journal of Advanced Computer Science and Applications},
  volume    = {15},
  number    = {12},
  year      = {2024},
  publisher = {The Science and Information Organization},
  author    = {Angie Nayeli Ruiz-Carhuamaca and Juliana Alexandra Yauricasa-Seguil and Juan Carlos Morales-Arevalo},
  doi       = {10.14569/IJACSA.2024.0151210},
  url       = {https://doi.org/10.14569/IJACSA.2024.0151210}
}

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