Predicting the Number of Video Game Players on the Steam Platform Using Machine Learning and Time Lagged Features
DOI: https://doi.org/10.14569/IJACSA.2024.0151237
Abstract
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How to Cite this Article
Wirawan, G. H., & Kusuma, G. P. (2024). Predicting the Number of Video Game Players on the Steam Platform Using Machine Learning and Time Lagged Features. International Journal of Advanced Computer Science and Applications, 15(12). https://doi.org/10.14569/IJACSA.2024.0151237
Wirawan, Gregorius Henry, and Gede Putra Kusuma. "Predicting the Number of Video Game Players on the Steam Platform Using Machine Learning and Time Lagged Features." International Journal of Advanced Computer Science and Applications, vol. 15, no. 12, 2024, https://doi.org/10.14569/IJACSA.2024.0151237.
@article{Wirawan2024,
title = {Predicting the Number of Video Game Players on the Steam Platform Using Machine Learning and Time Lagged Features},
journal = {International Journal of Advanced Computer Science and Applications},
volume = {15},
number = {12},
year = {2024},
publisher = {The Science and Information Organization},
author = {Gregorius Henry Wirawan and Gede Putra Kusuma},
doi = {10.14569/IJACSA.2024.0151237},
url = {https://doi.org/10.14569/IJACSA.2024.0151237}
}
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