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DOI: 10.14569/IJACSA.2024.0150867
PDF

Facial Expression Real-Time Animation Simulation Technology for General Mobile Platforms Based on OpenGL

Author 1: Mingzhe Cao

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 15 Issue 8, 2024.

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Abstract: With the popularization and development of mobile devices, the demand for image processing continues to increase. However, the limited hardware resources of mobile devices make traditional CPU computing unable to meet the requirements of real-time image processing. In response to the limited rendering resources of mobile platforms, this study adopts OpenGL for graphic interface design and animation simulation of facial expressions to control the changes of facial expressions in real-time, achieve facial expression animation simulation, and develop effective expression fusion methods. By combining rich rendering effects such as particle effects, facial expressions can be expressed more realistically and interestingly in 3D models. The results indicated that the research method only required less than 50 MB of memory, and the average accuracy of facial expression recognition had significantly improved. The final normalized average error level was close to 4%, with higher accuracy. The processing speed of each image was around 19.4ms, which could achieve animation simulation of facial expressions and had strong universality and flexibility. This method optimizes the real-time performance, stability, and user experience of facial expression real-time animation simulation, which can meet the needs of different application scenarios.

Keywords: OpenGL; mobile platform; facial expressions; animation simulation; rendering

Mingzhe Cao, “Facial Expression Real-Time Animation Simulation Technology for General Mobile Platforms Based on OpenGL” International Journal of Advanced Computer Science and Applications(IJACSA), 15(8), 2024. http://dx.doi.org/10.14569/IJACSA.2024.0150867

@article{Cao2024,
title = {Facial Expression Real-Time Animation Simulation Technology for General Mobile Platforms Based on OpenGL},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2024.0150867},
url = {http://dx.doi.org/10.14569/IJACSA.2024.0150867},
year = {2024},
publisher = {The Science and Information Organization},
volume = {15},
number = {8},
author = {Mingzhe Cao}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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