Gamification, Virality and Retention in Educational Online Platform
DOI: https://doi.org/10.14569/IJACSA.2015.060402
Abstract
Keywords
How to Cite this Article
Osipov, I. V., Volinsky, A. A., & Grishin, V. V. (2015). Gamification, Virality and Retention in Educational Online Platform. International Journal of Advanced Computer Science and Applications, 6(4). https://doi.org/10.14569/IJACSA.2015.060402
Osipov, Ilya V., et al.. "Gamification, Virality and Retention in Educational Online Platform." International Journal of Advanced Computer Science and Applications, vol. 6, no. 4, 2015, https://doi.org/10.14569/IJACSA.2015.060402.
@article{Osipov2015,
title = {Gamification, Virality and Retention in Educational Online Platform},
journal = {International Journal of Advanced Computer Science and Applications},
volume = {6},
number = {4},
year = {2015},
publisher = {The Science and Information Organization},
author = {Ilya V. Osipov and Alex A. Volinsky and Vadim V. Grishin},
doi = {10.14569/IJACSA.2015.060402},
url = {https://doi.org/10.14569/IJACSA.2015.060402}
}
Open Access — licensed under a Creative Commons Attribution 4.0 International License. Unrestricted use, distribution, and reproduction in any medium, even commercially, as long as the original work is properly cited.