The Use of Gamification in Higher Education: An Empirical Study
DOI: https://doi.org/10.14569/IJACSA.2017.081001
Abstract
Keywords
How to Cite this Article
Varannai, I., Sasvari, P., & Urbanovics, A. (2017). The Use of Gamification in Higher Education: An Empirical Study. International Journal of Advanced Computer Science and Applications, 8(10). https://doi.org/10.14569/IJACSA.2017.081001
Varannai, István, et al.. "The Use of Gamification in Higher Education: An Empirical Study." International Journal of Advanced Computer Science and Applications, vol. 8, no. 10, 2017, https://doi.org/10.14569/IJACSA.2017.081001.
@article{Varannai2017,
title = {The Use of Gamification in Higher Education: An Empirical Study},
journal = {International Journal of Advanced Computer Science and Applications},
volume = {8},
number = {10},
year = {2017},
publisher = {The Science and Information Organization},
author = {István Varannai and Peter Sasvari and Anna Urbanovics},
doi = {10.14569/IJACSA.2017.081001},
url = {https://doi.org/10.14569/IJACSA.2017.081001}
}
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