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DOI: 10.14569/IJACSA.2017.080952
PDF

Design Patterns and General Video Game Level Generation

Author 1: Mudassar Sharif
Author 2: Adeel Zafar
Author 3: Uzair Muhammad

International Journal of Advanced Computer Science and Applications(IJACSA), Volume 8 Issue 9, 2017.

  • Abstract and Keywords
  • How to Cite this Article
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Abstract: Design patterns have become a vital solution for a number of problems in software engineering. In this paper, we have performed rhythmic analysis of General Video Game Level Generation (GVG-LG) framework and have discerned 23 common design patterns. In addition, we have segregated the identified patterns into four unique classes. The categorization is based on the usage of identified patterns in game levels. Our future aim is to employ these patterns as an input for a search based level generator.

Keywords: General video game level generation; rhythmic analysis; procedural content generation; design pattern; search based level generator

Mudassar Sharif, Adeel Zafar and Uzair Muhammad, “Design Patterns and General Video Game Level Generation” International Journal of Advanced Computer Science and Applications(IJACSA), 8(9), 2017. http://dx.doi.org/10.14569/IJACSA.2017.080952

@article{Sharif2017,
title = {Design Patterns and General Video Game Level Generation},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2017.080952},
url = {http://dx.doi.org/10.14569/IJACSA.2017.080952},
year = {2017},
publisher = {The Science and Information Organization},
volume = {8},
number = {9},
author = {Mudassar Sharif and Adeel Zafar and Uzair Muhammad}
}



Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

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