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Article Details

Copyright Statement: This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.

A Prototype Implementation of a CUDA-based Customized Rasterizer

Author 1: Nakhoon Baek

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Digital Object Identifier (DOI) : 10.14569/IJACSA.2022.0130889

Article Published in International Journal of Advanced Computer Science and Applications(IJACSA), Volume 13 Issue 8, 2022.

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Abstract: In these days, we have high-performance massively parallel computing devices, as well as high-performance 3D graphics rendering devices. In this paper, we show a prototype implementation of a full-software 3D rasterizer system, based on the CUDA parallel architecture. While most of previous CUDA-based software rasterizer implementations focused on the triangle primitives, our system includes more 3D primitives, and extra 2D primitives, to fully support 3D graphics library features. Currently, our system is at its prototype implementation stage, and it shows successful results with 3D primitive handling and also character output features. Our design and implementation details are presented. More optimizations and fine tunes will be followed in near future.

Keywords: 3D rasterization; CUDA implementation; OpenGL emulation

Nakhoon Baek, “A Prototype Implementation of a CUDA-based Customized Rasterizer” International Journal of Advanced Computer Science and Applications(IJACSA), 13(8), 2022. http://dx.doi.org/10.14569/IJACSA.2022.0130889

@article{Baek2022,
title = {A Prototype Implementation of a CUDA-based Customized Rasterizer},
journal = {International Journal of Advanced Computer Science and Applications},
doi = {10.14569/IJACSA.2022.0130889},
url = {http://dx.doi.org/10.14569/IJACSA.2022.0130889},
year = {2022},
publisher = {The Science and Information Organization},
volume = {13},
number = {8},
author = {Nakhoon Baek}
}


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